I have looked for tips on how to coach Futsal and have not been able to find any. However, the following was provided to a coach I know at the USYSA National Convention at one of the coaching seminars. Although Futsal is a five-a-side game that includes a goalie, I thought these tactics the most applicable to Futsal in how to organize the field players. If you have any questions or comments please feel free to sign up as a Participant and post your comments on this website.
Paul Baker
 

BASIC CONCEPTS OF 4 VS. 4

4 vs. 4 games are motivational for players because they create an environment appropriate for learning the game. It is acknowledged that the game is the greatest teacher. And while the game's non-stop quality provides multiple lessons, the small-sided format creates repetition in those multiple lessons. For instance, in the one second before the ball is even played. the player must consider the following 'traffic' rules.
  • Does our team have the ball?
  • If we have the ball: Where is the ball?
  • How close are the defenders to me if I get it?
  • Where am I on the field right now?
  • What will I do with the ball when it comes to ins?
  • Where are my teammates?
  • Where is my man in case we lose possession?
  • If our team does not have the ball: Where is my man?..
  • Where is the ball?
  • Where am I on the field right now?
  • Is there open space behind me I need to be aware of?
  • What will I do with the ball if I get it?
Remember, those decisions were made within one second, and the player does not even have the ball yet. The uninterrupted flow of soccer creates situations Where decisions must be made in rapid succession, but the 4 vs. 4 games provide the repetition. The small-sided format allows constant participation, and this continual activity translates enjoyment. How else does the small-sided format help?
enables each player more touches on the one 'toy' available-the ball
provides offensive and defensive opportunities for players who normally would never experience them
reduces the likelihood of players getting 'bored,' while increasing participation
makes beginning coaching easier since the coach need merely "'facilitate" lets the game do most of the teaching
Creates a well-defined area for players to play in: this means that the appropriate space and numbers of players within that space create decisions and repetitions
allows players to discover the immediate benefits of defending (since goals are close)
enhances a player's ability to improve since weaknesses are immediately exposed
spawns the comprehension of the two crucial elements our players need most; recognition and skill
For the coach, three primary areas of play should be identified and considered:
  1. What is the team doing when we have the ball?
  2. What is the team doing when the other team has the ball?
  3. What is the team doing in the transition?
The handouts 'Offensive and Defensive Support: Team Shape' will provide the coach with additional cues to help answer the three questions above.

OFFENSIVE SUPPORT & TEAM SHAPE

The diagrams below are intended to help coaches make more sense out of the 4 vs. 4 game.

Example I

Notice that the 1st attacker (the player with the ball) cannot get the ball to the 2nd - -attacker (the nearest attacker without the ball) unless it is played between the 1st defenders legs (the defender nearest the ball) or over his head - both miraculous. Regardless, the 2nd attacker is considered to be in 'dead space,' and is slow to recognize it. In a full 90-minute game, the biggest ball hog only has: the bail less than 90 seconds. This means that what is most important is what is done 'off the ball,' or when one does not have the ball.

Example II

Notice that the second attacker has recognized that he is marked, and therefore moved into 'live space' by taking a position available to-the ball. Although he could have moved inside, the 2nd attacker chose to get wide. 'wide' means nothing short of getting 'chalk on your cleats,' or touching the sideline. Getting into live space should be done in the quickest manner possible. This often means turning and running away1 but keeping the eyes on the ball by looking over the shoulder. Once the desired space is taken, the 2nd attacker should immediately 'face the field' so that if the ball is played to him, he can play out of trouble with his first touch. Notice also that the second attacker chose not to support from a position directly horizontal, or 'square,' to the first attacker. Supporting and passing from square angles is dangerous since if the ball is stolen, both players involved in the play might as well just sit down. They will have been temporarily rendered helpless, and are thus 'out of the play.'

Instead, the second attacker took an angle while also facing upfield. If this angled pass is stolen, at least the passer has a chance to defend. However, the second attacker should not become lazy. Get a good angle, one that makes the ball easily available, come back to it if necessary, yes; take an angle that begs a turnover because of laziness, or because of invitation through a square position, no!

Example III

In the third example, notice the 'team shape.' A diamond shape seems best for four players. It's not that anyone has a position - the players "off the ball" must be taught to recognize that the 1st attacker has more options when his teammates are long, short and wide. This means recognizing when the.lst attacker has two options left and none right and then balancing it out. Or recognizing when all the supporters are so close together it would be possible for a defender to lasso them in one throw, and then moving in to help. The idea on offense is to 'expand' while providing short, long, and wide. This makes defending more difficult

After expansion, players must recognize whether the movement gained live space. If not then that must mean gaps exist where the defenders are not. If so, the defenders must calculate whether or not such a run is too great a risk to make or not. If it is not, get there in a hurry. If it is, maybe one should consider what would happen if the first attacker lost the ball and take a position that would be of defensive help.

Example IV

For instance, if the 1st attacker has a man right on him, and the 1st attacker cannot face downfield but has to 'shield' the ball while facing his own goal, it is usually inefficient for any teammates to run downfield past him - to make an 'overlap.' Why? Because if the 1st attacker cannot turn, why run by him and leave him nowhere to pass? Even worse; if he loses the ball, who will be there to defend with him? It is usually a good idea not to overlap a teammate unless he can turn. If he can turn, .then by all means, lets attack.

Again, in Example IV, the 2nd attacker recognizes that the .1st attacker cannot turn. But once the angle of support he gives. It is not directly behind the 1st attacker since, if the ball were passed back, a pass or shot directly downfield would not be an option. Instead, the player recognizes his teammate cannot turn and takes an angle to where if the ball is dropped back and he wanted to pass downfield first touch, it would be possible. - In all these examples, the head must be up to see, and the touch must be there to hold onto the ball, but without recognition, the players are blind.

DEFENSIVE SUPPORT & TEAM SHAPE

The diagrams below are intended to help coaches make more sense out of the 4 vs. 4 game.

Example I

Notice that the 1st defender (the light-shirted defender closest to the ball) has recognized he is the first defender, and therefore is close enough to the 1st attacker to pressure him. How close? Five feet. Five feet because, at this distance, the defender is not so close as to be ran by, yet the 1st attacker cannot play downfield. He must either pass square or back.

It is not absolutely necessary that the 1st defender get the ball. In fact, it is usually unwise for the 1st defender to even reach for the ball, unless he is closer to it than his opponent. Just be close enough to prevent penetration, while putting pressure on the 1st attacker. Another good thing about being five from the 1st attacker is that it causes his head to go down. The head goes down because he must quickly move the ball to avoid a turnover. And when his head is down, he no longer sees so many options. In fact its hard to see much else when someone is in your face.

Although you cannot tell it from the diagram, the 1st defenders toes are not facing the 1st attacker. Rather, the 1st defender is 'half-turned.' Taking a half-turned stance benefits The 1st defender if the 1st attacker decides to push it by him and run. Being half-turned means not -having to rotate 180 degrees but only 90 degrees1 before racing. It means being quicker on the turn and burn. Observe also that the 1st defender chose not to take a position directly in front of the 1st attacker. Rather, he took an angle. Why?

He recognized where the opponent would probably like to go, and took it away from him; Taking an angle forces the 1st attacker to play in a predictable direction. In this example, the 1st defender is forcing the opponent to the defenders right. This is known as 'channeling' the attack. Approaching the ball from an angled position, rather than straight on, is a good way of taking 2nd and 3rd attackers out of the game, while giving your teammates clues about what direction the play is likely to go. The more predictable the pass, the easier to get pressure on it Or, the 1st defender recognized that his teammates would prefer the attack to come to the right. based on their position, or the fact that the field is smaller on the right side.

Two things you will notice about players in high level international games, that we can do a better job of teaching our players: first, they recognize very quickly who the first defender is; and secondly, they pressure so quickly. They cover ground and do not allow the other team longer than a-split second. If you watch, when they cover ground to become the 1st defender, they cover it at top speed, unhesitatingly, almost out of control, flying. They see a pass, and they are on it as fast as humanly possible, right in somebody's face. This rapid closing of ground tends to cause the opponent to panic, and most of the time, the head to drop.

Yet when this 1st defender approaches within five feet of the 1st attacker, you will notice he regains total control of his body. He is not charging in, not off balance, not standing straight up, but under control, dropped down to a 45-degree stance so that if contact is made, he can absorb it. He covers ground at lightning speed, but when within five feet, he's no sucker.

Example II

In the second example, the 2nd defenders have recognized that the 1st defender is pressuring the 1st attacker. This recognition lead to them lending the 1st defender 'support.' The defenders that have come to his aide are both considered 2nd defenders because they are 'covering' the flanks of the 1st defender. The word covering always eludes to the "occupying of space," while 'marking' refers to "guarding a player."

The 2nd defenders here have chosen a position angled slightly behind the 1st defender rather than square to him. This triangle shape provides the 2nd defenders with the ability to tackle the 1st attacker if he tries to dribble. Yet this triangle also prevents the 2nd defenders from getting split with a diagonal through pass. Instead, the position of the second defenders invites a square pass, which they can step up and possibly intercept They have at least recognized that this position causes the play to be in front, and with good defensive form, they can now deal with it. And as with all good 2nd defenders, they recognize that they might become the 1st defender very soon.

Once gaining this triangular shape, the 2nd defenders have one of two choices to make: either tell the 1st defender to tackle since he has support, or tackle the 1st attacker themselves. Either way, when this triangular shape is reached, a challenge for this ball must be made.

Example III

In the last example, the 3rd defender has recognized the vulnerability to the position of his players and is 'balancing' the team shape. The 3rd defender's responsibility is to run down anything that is played thru. This means any ball sent long, or any pass sent up the field, cover ground quickly and pressure it. Like the 2nd defenders, the 3rd dE3fender is keen to recognize that he might very soon become the 1st defender.